Special abilities are a new feature added into Civilization 5 that give certain civilizations bonuses. Special abilities have replaced traits from Civilization 4 (most likely to make civilizations more unique instead of two civilizations having the similar bonuses).
America - Manifest Destiny
- Land Military Units gain +1 Sight.
- Gold costs of Tiles reduced by 50%.
Arabia - Trade Caravans
- Trade Routes yield a bonus +1 Gold.
- Oil Tiles provide double quantities
Austria - Diplomatic Marriage
- Can spend Gold to annex or puppet an allied City-State.
Aztec - Sacrificial Captives
- Killing enemy units provides a one-time Culture bonus equal to the Strength of the killed unit (Cites excluded).
Babylon - Ingenuity
- Birth rate of Great Scientists increased by 50%.
- A Great Scientist appears at your Capital after you research Writing.
Byzantium - Patriarchate of Constantinople
- Choose one more Belief than normal when you found a Religion
Carthage - Phoenician Heritage
- All coastal Cities get a free Harbor.
- Units may cross mountains after the first Great General is earned, taking 50 HP damage if they end a turn on a mountain.
Celts - Druidic Lore
- +1 Faith per city with an adjacent unimproved Forest.
- Bonus increases to +2 Faith in Cities with 3 more more adjacent unimproved Forest tiles.
China - Art of War
- Birth rate of Great Generals increased by 50%.
- Great General combat bonus increased to +35%, instead of +20%.
Denmark - Viking Fury
- Embarked Units gain +1 Move (preserved when disembarking)
- Disembarkation does not incur a Movement penalty
- Melee Units pay no Movement cost to Pillage Improvements
Ethiopia - Spirit of Adwa
- Units receive a 20% combat bonus against larger Civilizations (based upon city count).
Egypt - Monument Builders
- Cities gain a +20% Production bonus while constructing a Wonder (also applies to National Wonders, but not Projects)
England - Sun Never Sets
- Naval and Embarked Units gain +2 Move
- One additional Spy
France - Ancient Regime
- Cities yield a bonus +2 Culture; goes Obsolete after you finish researching Steam Power
Germany - Furor Teutonicus
- Land Unit Maintenance costs reduced by 25%
- Defeating Barbarians within an Encampment has a 50% chance of converting the unit to your side and providing a reward of 25 Gold
Greece - Hellenic League
- Diplomatic relations with City-States degrade 50% slower and are recovered 50% faster
Inca - Great Andean Road
- Units ignore Terrain costs of Hills Tiles (but not Forest/Hill or Jungle/Hill tiles)
- Roads and Railroads built on Hills have no Maintenance costs
- Roads and Railroads not built on Hills have half the normal Maintenance cost
India - Population Growth
- Unhappiness from Population is halved; Unhappiness from Cities is doubled
Iroquois - The Great Warpath
- Friendly Forest and Jungle Tiles provide a Movement bonus equal to that of a Road
- After the Wheel, Friendly Forest and Jungle Tiles serve as if they had a Road built on them when determining Trade Routes
Japan - Bushido
- Units fight at full Strength even while injured
Korea - Scholars of the Jade Hall
- Specialists yield a bonus +2 Science
- Great Person Improvements yield a bonus +2 Science
- A tech boost is awarded whenever a Science Building or Science National Wonder is completed at the Capital (equal to Research Agreement tech boost, Scientific World Wonders do not count)
Maya - The Long Count
- After researching Theology, receive a bonus great person at the end of every Maya calendar cycle (394 years)
Mongolia - Mongol Terror
- Military Units gain a +30% combat bonus VS City-States and their Units
- Mounted Units gain +1 Movement
Netherlands - Dutch East India Company
- Retains 50% of the happiness benefits from a luxury resource if your last copy of it is traded away.
Ottoman Empire - Barbary Corsairs
- Naval Unit maintenance costs are reduced by 67%
- Moving adjacent to a Barbarian Naval Unit has a 50% chance of converting it to your side and providing a reward of 25 Gold*
- Gods & Kings: Naval unit maintenace costs are reduced by 67%. All ships start with the "Prize Ships" promotion, allowing them to capture any enemy ship they defeat.
Persia - Achaemenid Legacy
- Golden Ages last 50% longer
- During a Golden Age, all Units gain +1 Move and a +10% combat bonus while attacking (movement bonus is also granted to civilian units)
Polynesia - Wayfinding
- Units can immediately Embark over Coasts and Oceans*
- Embarked Units gain +1 Sight
- Moais you control grant a +10% combat bonus to nearby Units (multiple Moais don't stack)
Rome - The Glory of Rome
- Cities gain a +25% Production bonus while constructing a Building that has already been built at your Capital
Russia - Siberian Riches
- Strategic Resource Tiles yield a bonus +1 Production
- Horse, Iron and Uranium Tiles provide double quantities
Siam - Father Governs Children
- Food, Faith, and Culture from City-States are increased by 50%
Songhai - River Warlord
- Gold from pillaging Cities and clearing Barbarian Encampments is tripled
- All land units get the Amphibious and War Canoes promotions
Spain - Seven Cities of Gold
- Discovering a Natural Wonder provides a reward of 100 Gold, or 500 Gold if you are first to discover it
- Happiness from discovering Natural Wonders is doubled
- Tile yields from Natural Wonders are doubled
Sweden - Nobel Prize
- Gain 90 Influence with a Great Person gift to a City-State
- When declaring friendship, Sweden and their friend gets a +10% boost to Great Person generation
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