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Credit to sbhennessy for his/her reply to Cassidy's Oracle build which can be seen here
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I also recently got Titan Quest and my first char is an oracle.
Here are some things I have found out along the way (1.20 from level 1)
Mods:
TQAdvanced with relic removal, and relics in uniques, 10x uniques on monsters and chests, show damage.
TQVault used for storage of items that are not being currently used.
(Yes the above makes the game easier, but I prefer fast paced action instead of slow farming and slow pulls) (these mods did not get put on until after I beat typhon the first time)
With my oracle I started with spirit. I actually started by maxing out cascade with one point in life drain, and just using my staff single shot. I raced up the mastery tree to get the Lich king, but only had one point in him because thats all he seemed to need. My storm secondary was naked except for mastery points and 1 point in the nimbus line.
Once I got enough energy regen items, and some mana leech I was able to use the ternion attack nonstop. I had previosly tried to use it but the energy cost was way to much. I pulled points out of life drain and cascade and dumped them all into ternion and arcane lore. I also put one point in the spirt ward and its modifier aura, very nice for helping against undead.
At level 30 or so I was getting hurt pretty hard by the dragon guys and I could not single shot them, so I started to experiment. I maxxed out the lich king and his absorption power at the cost of my terion attack. My lich king and outsider actually killed typhon, I just ran around like a little girl.
In Epic I decided to try out some of storms spells, lets just say without massive -energy and -recharge the storm spells are nothing compaired to ternion. So even at level 35 I am still using ternion, lich, wisp (new since epic).
So to sum it up from level 1 to 35:
Offense at level 1-12: staff + life drain + cascade works well
Defense at level 6+: Lich king (keep on dumping points in him, 1 in death nova and max out wraith shell, dont get arcane blast its too mana expensive for him, and he wont use his other powers)
Once you get some energy leech or a large enough energy pool switch over from life drain to ternion
Offense at 12-??: remove all points from cascade and life driain and dump into ternion and arcane lore. Go shopping for a green lightning staff of thunder and stick a full zeus on it. Be sure to get a raptors tooth with 33% slowed attack, and look for anything else that gives slowed movement.
Grab the Strorm nimbus power, but the mods to it are optional, they improve your damage so little that you should be pumping up your storm mastery instead to grab the wisp and his power.
Defense - pick up sprit ward and spirit bane to help out with undead, let your lich tank by using the ctrl button to move him into mobs. With a high level lich and high levels of wraith shell he will almost never die.
At level 25 you can have your sprit mastery done, your lich king done (max in the king, 1 in death nova, max in shell) so he is a perfect tank, 1 in death ward, 1 in outsider, 1 in spirt ward and bane, and ternion and arcane lore maxed out. Your storm line is very weak though, just 1 point in the mastery and 1 point in nimbus. time to work on this.
25+
Offense: Ternion + lich + wisp + Outsider
Defense: Lich + kill em fast + slower attack/movement/stun mods from relics/charms
Once you get storm mastery maxed (around 33 or so) you will have 1 point in wisp, 1 in nimbus, and 1 in eye of the storm. Eye of the storm has the biggest bang for the buck on your ternion attack and it also helps your lich and wisp! Max it out before any other skill. This will take you to 38 or so.
When to not use ternion attack:
Once you find enough -energy% you could switch over to ice shards, but I warn you: The AI seems to not care so much about total damage done to it, but the frequency in which you are attacking it. Ice shards is a spam spell and thus I am able to pull all of the mobs off of my lich and onto me. This is VERY bad. And thus I do not recomend Ice shards.
So whats left? lightning and chain lightning. These do huge amounts of damage all at once, and stun. Perfect. Big problem... massively long recharge rate on them and huge energy cost. You need a bunch of -energy and -recharge for them to be better than your ternion attack.
I dont have the eq to run lightning.. what do I spend my points on?
Squall is very nice and is both offensive and defensive.
Thunderball is a great way to stun, but I find the fragments only useful some of the time.
Max out static charge to increase your ternion lightning attack is an easy way to go.
I think what I am going to do is go with squall. Great to drop it on all the mobs swarming your lich and then blast em with ternion.
One question I have.. can storm surge be activated by ice shards? This may be an awesome combo of spamming shards so you get a bunch of surges going off. Although I did read that storm surge has a bug that its damage is not being modified by int or any of your skills, so it may be worthless.
Showing posts with label Oracle. Show all posts
Showing posts with label Oracle. Show all posts
Monday, 25 June 2012
Titan Quest: [Oracle] Build for Compendium
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Credit goes to Cassidy of titanquest.net. His original post can be seen by clicking here.
=================================================================
My first build for the Compendium (see thread in Gameplay).
Oracle - Raziel, The mobile Appocalypse (V1.15)
1) - Overview -
The Oracle is, without doubt, the games current hammerdin - capable of damage in the tens of thousands distributed over a large area with minimal dependance on good starting gear. A good Oracle can run Typhon and most of the other bosses, solo Legendary (with a little care) and is an awesome character to start with - possibly even a little overpowered. None of the existing builds/threads really did this character justice IMHO, particularly in terms of progression - thus my first build for the compendium will be an Oracle.
2) - Skills and Stats -
The Oracle uses the Spirit and Storm trees, with the primary focus being on Ternion, lightning damage, summons and buffs.
Stat wise, put enough points into str and dex to wear your target gear (this will be high if you don't know what you'll be finding). The rest should be plowed right into int - mana isn't really a problem, just suck down the potions.
=== Spirit ===
Ternion Attack - 12 points (max). This is the heart of the build, giving three attacks from a staff - practically tripling the effective damage! Initially it has a minor penalty to elemental damage, but eventually this becomes a 5percent bonus.
Arcane Lore (synergy to above) - 6 points (max). If ternion if the heart, then this is the soul of the Oracle. It allows the ternion attack to strike over a wide area, up to a 2.5m radius.
Dark Covenant - 1 point. A nice buff, particularly late game. This burns health in exchange for an increase to energy regen and (with synergy) elemental damage - which is what we are trying to max. This also applies to allies, but doesn't last all that long (unfortunately).
Unearthly Power (synergy to above) - 8 points (max). See above.
Summon Lich King - 15 points (max) - Probably the best ranged pet in the game, the Lich King tears opponents apart with energy attacks, sustains himself, stuns and slows and even does percentile damage to enemies. Trust me - you want one. Building him to max allows him to use a variety of different attacks (such as the lovely soul blight).
Death Nova (synergy to above) - 1-12 points. Heals the Lich and does percentile and vitality damage. Very, very nice late game. Max if you have extra points.
Wraith Shell (synergy to above) - 1 point. Makes the lich harder to kill by means of damage absorption and resistance.
Arcane Blast (synergy to above) - 1-16 points. Allows the Lich King to fling powerful stunning and slowing projectile volleys. Awesome for fast moving, melee mobs. Max if you have extra points.
Death Ward - 1 point. Just gives you a little bit of hp when it runs low, a useful last breath when you get careless.
=== Storm ===
Storm Wisp - 1 point. A great little summon that is virtually unkillable due to an enourmous dodge percentage. Area effects can hurt it though. You want it due to Eye of the Storm, which buffs both your resistances and elemental damage.
Eye of the Storm (synergy to above) - 8 points (max). See above. While it doesn't go off all that often, when it does it buffs your cold and lightning resistances by 33 percent and your elemental damage by a whopping 100 percent (maxed) !.
Storm Nimbus - 10 points (max). The reason why we use a storm mastery. Nimbus gives both cold and lightning damage, with percentile plusses in its synergies. Eventually reaches 23 cold damage, 19-75 lightning, which is why this build focusses on lightning.
Heart of Frost (synergy to above)- 1-8 points. Increases percentile cold damage and slows enemies in a small radius around you slightly. Not bad, max if you have extra points.
Static Charge (synergy to above) - 12 points (max). This allows your character a chance to retaliate with lightning damage (not all that helpful) and adds a nice percentile damage to lightning damage, 76 percent eventually.
=== Other skills to consider ===
Deathchill Aura and Ravages of Time (synergy) - Another aura, with an extremely small radius that slows enemies, damages them slightly and reduces their damage outputs. Consider using it in Legendary or if you find that mobs consistantly get too close for comfort.
Thunderball and Concussive Blast (synergy) - Gives a nice stun, reasonable damage late game and with synergies can be another obstacle to throw in the way of oncoming mobs. Stun and then blast 'em to oblivion!
Squall and Obscured Visability (synergy) - Does minor damage, but lowers enemy resistances and damage output as well as making ranged enemies miss. Some like this, some don't.
Summon Outsider - I suggest you put a point into this, as it gives a strong summon to use when facing bosses.
Chain Lightning and synergy - A pretty nice skill, what it lacks in stunning power it makes up for in quick casting time and pure style. Drops a powerful, single bolt onto a target, synergies allow it to arc to others. While the stun is extremely short, it can be cast quickly in response to enemy archer packs - giving you just enough time to direct a torrent of crackling ternion death their way.
3) -Character Progression-
Initially a single point into ternion will suffice.
Next, climb the Spirit mastery tree until you unlock Arcane Lore, which you should max to allow you maximum spread of your ternion damage. Now get yourself a lich.
Now get Nimbus and maximise it. Then start climbing the Storm tree, while maxing ternion - (1 point ternion, 2 points mastery) putting a point into each of the essential skills.
I prefer doing this to maxing ternion and other percentiles early since the base damage of the early staffs is low enough to make increased percentile damage negligable early game (boosting your int and nimbus inititally actually gives higher returns). If you have high level starting gear you may wish to get the percentiles up higher, faster - although you should be killing so fast you will barely notice.
Once the Storm tree is maxed, maximise Static Charge (for permanent lightning percentile increase) and Eye of the Storm (when the wisp buffs you, damage goes through the roof).
Now finish climbing the Spirit tree, getting the synergies for your Lich, Dark Covenant/Unearthly power and a point into summon outsider. By this point in the game (medium-late epic) you will appreciate the stun/slow the lich is now capable of, the extra damage pump from Unearthly Power and the extra summon to call out if things get sticky.
Finally, once these are all done, either put some points into the other skills mentioned or maximise the '1-x' skills such as the lich's synergies and Heart of Frost.
4) - Lets talk Strategy -
The strategy for an Oracle is remarkably simple - once you start firing, the sheer volume of projectiles will form a torrent of electrical death - obliterating mobs in a heartbeat thanks to the splash damage from arcane lore.
With all your combined elemental/lightning damage percentile boosts (including your wisp's) you'll have around 200+ percent! Now multiply this by 3(ternion), taking it up to a whopping 6x damage. Applied to your staff's lightning damage and the damage from Nimbus...ye gods...
Simply destroy melee monsters before they get to you - if they manage to, either tank the damage (not a good idea out of normal) or fall back, periodically firing. Ranged monsters should be dealt with similarly, blasting them good before they can focus fire you.
If things become dicy, fall back and bring out your outsider to help divert enemy attention away from you. The idea is to simply pour damage into enemies whenever you can.
5) -Gear-
The beauty of the Oracle is that it can survive and solo Legendary Typhon with store bought items (of course anything you find along the way will help
). Try to get yourself a staff with high lightning damage, + lightning damage and + percentile.
Run Typhon and get some gear for your other characters in need!
6) -Weaknesses-
While an Oracle is an incredible killing machine, it does have a low hp. Thus massed ranged enemies in legendary are to be feared. Fast moving, tough bosses like Toxeus and Manticore can also give you a hard time. Finally, casters and bosses that do huge area damage can roast you if you get careless or cocky.
These problems can be solved, to an extent, by using your summons wisely - if you are in an area in which you know a powerful boss resides, use the ctrl key to move your lich/wisp in first and try to get their attention focussed on the summon. If else fails, drop your outsider and leg it!
Massed ranged enemies can be dealt with by using either squall (which causes them to miss a lot) or thunderbolt (which stuns them long enough for you to vaporise them).
Have fun!
Credit goes to Cassidy of titanquest.net. His original post can be seen by clicking here.
=================================================================
My first build for the Compendium (see thread in Gameplay).
Oracle - Raziel, The mobile Appocalypse (V1.15)
1) - Overview -
The Oracle is, without doubt, the games current hammerdin - capable of damage in the tens of thousands distributed over a large area with minimal dependance on good starting gear. A good Oracle can run Typhon and most of the other bosses, solo Legendary (with a little care) and is an awesome character to start with - possibly even a little overpowered. None of the existing builds/threads really did this character justice IMHO, particularly in terms of progression - thus my first build for the compendium will be an Oracle.
2) - Skills and Stats -
The Oracle uses the Spirit and Storm trees, with the primary focus being on Ternion, lightning damage, summons and buffs.
Stat wise, put enough points into str and dex to wear your target gear (this will be high if you don't know what you'll be finding). The rest should be plowed right into int - mana isn't really a problem, just suck down the potions.
=== Spirit ===
Ternion Attack - 12 points (max). This is the heart of the build, giving three attacks from a staff - practically tripling the effective damage! Initially it has a minor penalty to elemental damage, but eventually this becomes a 5percent bonus.
Arcane Lore (synergy to above) - 6 points (max). If ternion if the heart, then this is the soul of the Oracle. It allows the ternion attack to strike over a wide area, up to a 2.5m radius.
Dark Covenant - 1 point. A nice buff, particularly late game. This burns health in exchange for an increase to energy regen and (with synergy) elemental damage - which is what we are trying to max. This also applies to allies, but doesn't last all that long (unfortunately).
Unearthly Power (synergy to above) - 8 points (max). See above.
Summon Lich King - 15 points (max) - Probably the best ranged pet in the game, the Lich King tears opponents apart with energy attacks, sustains himself, stuns and slows and even does percentile damage to enemies. Trust me - you want one. Building him to max allows him to use a variety of different attacks (such as the lovely soul blight).
Death Nova (synergy to above) - 1-12 points. Heals the Lich and does percentile and vitality damage. Very, very nice late game. Max if you have extra points.
Wraith Shell (synergy to above) - 1 point. Makes the lich harder to kill by means of damage absorption and resistance.
Arcane Blast (synergy to above) - 1-16 points. Allows the Lich King to fling powerful stunning and slowing projectile volleys. Awesome for fast moving, melee mobs. Max if you have extra points.
Death Ward - 1 point. Just gives you a little bit of hp when it runs low, a useful last breath when you get careless.
=== Storm ===
Storm Wisp - 1 point. A great little summon that is virtually unkillable due to an enourmous dodge percentage. Area effects can hurt it though. You want it due to Eye of the Storm, which buffs both your resistances and elemental damage.
Eye of the Storm (synergy to above) - 8 points (max). See above. While it doesn't go off all that often, when it does it buffs your cold and lightning resistances by 33 percent and your elemental damage by a whopping 100 percent (maxed) !.
Storm Nimbus - 10 points (max). The reason why we use a storm mastery. Nimbus gives both cold and lightning damage, with percentile plusses in its synergies. Eventually reaches 23 cold damage, 19-75 lightning, which is why this build focusses on lightning.
Heart of Frost (synergy to above)- 1-8 points. Increases percentile cold damage and slows enemies in a small radius around you slightly. Not bad, max if you have extra points.
Static Charge (synergy to above) - 12 points (max). This allows your character a chance to retaliate with lightning damage (not all that helpful) and adds a nice percentile damage to lightning damage, 76 percent eventually.
=== Other skills to consider ===
Deathchill Aura and Ravages of Time (synergy) - Another aura, with an extremely small radius that slows enemies, damages them slightly and reduces their damage outputs. Consider using it in Legendary or if you find that mobs consistantly get too close for comfort.
Thunderball and Concussive Blast (synergy) - Gives a nice stun, reasonable damage late game and with synergies can be another obstacle to throw in the way of oncoming mobs. Stun and then blast 'em to oblivion!
Squall and Obscured Visability (synergy) - Does minor damage, but lowers enemy resistances and damage output as well as making ranged enemies miss. Some like this, some don't.
Summon Outsider - I suggest you put a point into this, as it gives a strong summon to use when facing bosses.
Chain Lightning and synergy - A pretty nice skill, what it lacks in stunning power it makes up for in quick casting time and pure style. Drops a powerful, single bolt onto a target, synergies allow it to arc to others. While the stun is extremely short, it can be cast quickly in response to enemy archer packs - giving you just enough time to direct a torrent of crackling ternion death their way.
3) -Character Progression-
Initially a single point into ternion will suffice.
Next, climb the Spirit mastery tree until you unlock Arcane Lore, which you should max to allow you maximum spread of your ternion damage. Now get yourself a lich.
Now get Nimbus and maximise it. Then start climbing the Storm tree, while maxing ternion - (1 point ternion, 2 points mastery) putting a point into each of the essential skills.
I prefer doing this to maxing ternion and other percentiles early since the base damage of the early staffs is low enough to make increased percentile damage negligable early game (boosting your int and nimbus inititally actually gives higher returns). If you have high level starting gear you may wish to get the percentiles up higher, faster - although you should be killing so fast you will barely notice.
Once the Storm tree is maxed, maximise Static Charge (for permanent lightning percentile increase) and Eye of the Storm (when the wisp buffs you, damage goes through the roof).
Now finish climbing the Spirit tree, getting the synergies for your Lich, Dark Covenant/Unearthly power and a point into summon outsider. By this point in the game (medium-late epic) you will appreciate the stun/slow the lich is now capable of, the extra damage pump from Unearthly Power and the extra summon to call out if things get sticky.
Finally, once these are all done, either put some points into the other skills mentioned or maximise the '1-x' skills such as the lich's synergies and Heart of Frost.
4) - Lets talk Strategy -
The strategy for an Oracle is remarkably simple - once you start firing, the sheer volume of projectiles will form a torrent of electrical death - obliterating mobs in a heartbeat thanks to the splash damage from arcane lore.
With all your combined elemental/lightning damage percentile boosts (including your wisp's) you'll have around 200+ percent! Now multiply this by 3(ternion), taking it up to a whopping 6x damage. Applied to your staff's lightning damage and the damage from Nimbus...ye gods...
Simply destroy melee monsters before they get to you - if they manage to, either tank the damage (not a good idea out of normal) or fall back, periodically firing. Ranged monsters should be dealt with similarly, blasting them good before they can focus fire you.
If things become dicy, fall back and bring out your outsider to help divert enemy attention away from you. The idea is to simply pour damage into enemies whenever you can.
5) -Gear-
The beauty of the Oracle is that it can survive and solo Legendary Typhon with store bought items (of course anything you find along the way will help
Run Typhon and get some gear for your other characters in need!
6) -Weaknesses-
While an Oracle is an incredible killing machine, it does have a low hp. Thus massed ranged enemies in legendary are to be feared. Fast moving, tough bosses like Toxeus and Manticore can also give you a hard time. Finally, casters and bosses that do huge area damage can roast you if you get careless or cocky.
These problems can be solved, to an extent, by using your summons wisely - if you are in an area in which you know a powerful boss resides, use the ctrl key to move your lich/wisp in first and try to get their attention focussed on the summon. If else fails, drop your outsider and leg it!
Massed ranged enemies can be dealt with by using either squall (which causes them to miss a lot) or thunderbolt (which stuns them long enough for you to vaporise them).
Have fun!
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